During my recent visit to BVE, an annual media and entertainment technology tradeshow in London, I was lucky enough to attend a seminar hosted by 360 Designs CEO and founder Alx Klive. The keynote was about Virtual Reality cameras (VR cameras) and the impact they’re having within the creative industries – an effect that is already massive and continues to grow at a fast pace.
Not surprisingly it’s a technology that’s also being followed closely by many involved in undergraduate media courses. In our BVE poll, VR was high up on many university and college attendees’ dream shopping lists, coming only second after some of the top digital motion picture cameras on the market.
A few years ago if you wanted to create an immersive video experience you would firstly have to purchase the correct professional equipment, obtain powerful computers and buy the appropriate software; acquiring all this gear would certainly of meant dipping into your savings! However, in 2017, the first consumer VR cameras are becoming affordable for general use. Soon you will now be able to put one of these cameras into your bag and capture your next family event, birthday party or your travel experiences.
So you might be wondering, what exactly is a VR camera? In its simplest form it’s a camera that allows you to obtain a 360 degree video. This is achieved by using multiple cameras that record all angles of a scene. Once filming is complete, the next step will be to ‘stitch’ the individual visuals into a single, high resolution, seamless panoramic video.
If you haven’t yet experienced a VR video, you’re in for a treat...